To continue this trend, the player needs some citizens with money, because the government will eventually want to spend its cash on things OTHER than building and subsidizing factories, like BUYING from factories, and conquering wee little African countries. First, a player chooses State Capitalism, and builds a ridiculous number of factories. ![]() ![]() Generally, the evolution of industry tends to proceed in this order. People who don't like to micromanage factories Here's a breakdown of the various party economic plans, and what they're good for (aside from nothing):Ĭountries whose capitalists have no capitalĬountries with a Moderate Number of Insecure CapitalistsĬountries whose Capitalists have little CapitalĬountries who won't be mobilizing anytime soon To industrialize your country, you need a proper ruling party, and that properness varies depending on the situation. ![]() If my advice completely screws up your favourite save game, please don't come after me with a big stick. DISCLAIMER: This guide is entirely the product of trial and error (as well as some historical knowledge).
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